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  • Innovation: Fast Track to Success
    Innovation: Fast Track to Success

    Companies that innovate successfully get six key things right. These are planning, pipeline, process, platform, people, and performance, and you need to get them right too. This book gives you a practical framework that will help you seek out new commercial opportunities and develop new and better ways of doing things. For innovation to be more than a buzzword it has to be deeply integrated into a team's structure--this book presents an integrated approach that will accelerate your move from buzzwords to practical steps to implementation.

    Preis: 24.6 € | Versand*: 0 €
  • Innovation: Fast track to Success
    Innovation: Fast track to Success

    GET THE RESULTS YOU WANT IN INNOVATION. FAST. Companies that innovate successfully get six key things right – planning, pipeline, process, platform, people and performance. If you want to seek out new commercial opportunities and develop new and better ways of doing things, then you need to get them right too. Fast Track to Success: Innovation will teach you the key skills you need to excel in innovation and accelerate your career development.  It includes:  Innovation in a nutshell - a series of FAQs to give you a concise overview of the subject The top 10 tools and techniques to develop your approach to innovation Advice on leading your team – how to decide your leadership style and build your team Simple checklists to help you identify the strengths and weaknesses of your capabilities and those of your team Tips on how to progress your career, whether it’s your first 10 weeks in the job or whether you’re looking to get right to the top  Don’t get left behind, set out on the Fast Track today. For more resources, log on to the series website at www.Fast-Track-Me.com.  

    Preis: 13.9 € | Versand*: 0 €
  • Vulkan Programming Guide: The Official Guide to Learning Vulkan
    Vulkan Programming Guide: The Official Guide to Learning Vulkan

    The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics   The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.   Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power.   You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility.   Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.   Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGLExpert guidance on getting started and working with Vulkan’s new memory systemThorough discussion of queues, commands, moving data, and presentationFull explanations of the SPIR-V binary shading language and compute/graphics pipelinesDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applicationsA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queuesAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossaryExample code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

    Preis: 47.07 € | Versand*: 0 €
  • Talk to the Elephant: Design Learning for Behavior Change
    Talk to the Elephant: Design Learning for Behavior Change

    What do you do when your learners know what to do but still aren't doing it? Training is created with the goal of changing learners' behaviors, but anyone who has created learning experiences knows that there's a big gap between knowing and doing. You can create an engaging learning experience that informs and helps people remember, but often those people go back to their regular world and continue to do things the same way they always have. In the last few decades, the fields of psychology, behavioral economics, and other behavioral sciences have brought an enormous amount of scientific research into helping people with behavior change. Only a fraction of that research has made its way back into learning design. Talk to the Elephant: Design Learning for Behavior Change shows you how to add critical tools to your learning design toolbox to affect behavior change. You'll find out how to use frameworks and strategies from behavioral science to help you research and analyze challenges, feel more confident that you're solving the right problem, and design and test solutions that can help people with difficult behavior changes. By the end of this book, you'll be able to Map the change journey of your learners and identify their path Assess and clearly communicate the value of the change Use motivation models to better understand what learners really care about Utilize evidence-based models like the COM-B Model to analyze behavior-change challenges Use a diagnostic checklist to determine whether you actually have a training problem Identify behavior-change techniques to address your specific challenges

    Preis: 40.65 € | Versand*: 0 €
  • Wann benutzt man "not to be supposed to" und wann benutzt man "not to be expected to"?

    "not to be supposed to" wird verwendet, um auszudrücken, dass etwas nicht erwartet oder erlaubt ist, basierend auf Regeln, Normen oder Erwartungen. Zum Beispiel: "Kinder sind nicht dazu bestimmt, bis spät in die Nacht aufzubleiben." "not to be expected to" wird verwendet, um auszudrücken, dass etwas nicht erwartet wird, basierend auf den Fähigkeiten oder Möglichkeiten einer Person. Zum Beispiel: "Er ist nicht dazu erwartet, alleine eine komplexe Aufgabe zu lösen."

  • Was ist der Unterschied zwischen "to be able to" und "can"?

    "To be able to" und "can" haben im Allgemeinen die gleiche Bedeutung und werden oft synonym verwendet, um auszudrücken, dass man die Fähigkeit oder Möglichkeit hat, etwas zu tun. "Can" wird jedoch häufiger im informellen Sprachgebrauch verwendet, während "to be able to" formeller klingt. Darüber hinaus kann "to be able to" auch verwendet werden, um über zukünftige Fähigkeiten oder Möglichkeiten zu sprechen, während "can" eher für die Gegenwart verwendet wird.

  • Was ist der Backshift bei "going to" in der Zukunft?

    Der Backshift bei "going to" in der Zukunft bezieht sich darauf, dass die Zeitform der indirekten Rede im Vergleich zur direkten Rede verändert wird. Wenn jemand sagt "I am going to the party tonight", und dies in der indirekten Rede wiedergegeben wird, würde es heißen "He said he was going to the party tonight". Das Verb "am" wird zu "was" und "going" bleibt unverändert.

  • Was sind die wichtigsten Unterschiede zwischen Business-to-Business und Business-to-Consumer Marketing?

    Beim Business-to-Business Marketing werden Produkte oder Dienstleistungen an andere Unternehmen verkauft, während beim Business-to-Consumer Marketing Produkte oder Dienstleistungen direkt an Endverbraucher vermarktet werden. Im B2B-Marketing sind die Kaufentscheidungen oft rationaler und langfristiger, während im B2C-Marketing Emotionen und Impulskäufe eine größere Rolle spielen. Zudem sind die Zielgruppen im B2B-Marketing meist kleiner und spezifischer als im B2C-Marketing.

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  • Deep Learning Illustrated: A Visual, Interactive Guide to Artificial Intelligence
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    "The authors’ clear visual style provides a comprehensive look at what’s currently possible with artificial neural networks as well as a glimpse of the magic that’s to come."—Tim Urban, author of Wait But WhyFully Practical, Insightful Guide to Modern Deep LearningDeep learning is transforming software, facilitating powerful new artificial intelligence capabilities, and driving unprecedented algorithm performance. Deep Learning Illustrated is uniquely intuitive and offers a complete introduction to the discipline’s techniques. Packed with full-color figures and easy-to-follow code, it sweeps away the complexity of building deep learning models, making the subject approachable and fun to learn.World-class instructor and practitioner Jon Krohn—with visionary content from Grant Beyleveld and beautiful illustrations by Aglaé Bassens—presents straightforward analogies to explain what deep learning is, why it has become so popular, and how it relates to other machine learning approaches. Krohn has created a practical reference and tutorial for developers, data scientists, researchers, analysts, and students who want to start applying it. He illuminates theory with hands-on Python code in accompanying Jupyter notebooks. To help you progress quickly, he focuses on the versatile deep learning library Keras to nimbly construct efficient TensorFlow models; PyTorch, the leading alternative library, is also covered.You’ll gain a pragmatic understanding of all major deep learning approaches and their uses in applications ranging from machine vision and natural language processing to image generation and game-playing algorithms.Discover what makes deep learning systems unique, and the implications for practitionersExplore new tools that make deep learning models easier to build, use, and improveMaster essential theory: artificial neurons, training, optimization, convolutional nets, recurrent nets, generative adversarial networks (GANs), deep reinforcement learning, and moreWalk through building interactive deep learning applications, and move forward with your own artificial intelligence projectsRegister your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

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    Agile Leadership Toolkit: Learning to Thrive with Self-Managing Teams

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  • Introduction to Creativity and Innovation for Engineers, Global Edition
    Introduction to Creativity and Innovation for Engineers, Global Edition

    For courses in creativity and innovation for engineers.   Emphasising the Importance of Innovation and Creativity for Engineers This first edition of Introduction to Creativity and Innovation for Engineers was primarily designed for engineering students interested in acquiring knowledge, skills, and attitudes (KSA) that will help them be more creative and innovative. While intended primarily for engineering students, the widely applicable principles, ideas, tools, and methods introduced will also be useful for practicing engineers and as well as members of other disciplines.   The text argues for a “whole-brain” approach to the study of engineering, using neuroscience as a foundation. While the left brain (logical and analytic) is essential to the study of engineering, the author believes that engineering students and practitioners will be more successful if they learn to also engage in more right brain processing (intuitive and emotional). Similarly, they should draw on knowledge of conscious and subconscious thinking and view the brain as a muscle that can be continuously strengthened.   Building on that “Neuroscience 101” foundation, the text prepares future and current engineers to work smarter–either as individuals or within teams and organisations–by generating and developing new ideas. The nine chapter structure uses clear objectives, many examples, and numerous exercises to explicate its methods, ultimately enabling students and practitioners to realise that they’re already capable of creative - innovative thinking. They only need to apply the 20 methods described in the book to unlock their brain’s natural capabilities and then produce creative-innovative results for their benefit and for the benefit of others. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

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  • Bedding set HappyFriday Happynois Learning To Fly Multicolour Single 2 Pieces
    Bedding set HappyFriday Happynois Learning To Fly Multicolour Single 2 Pieces

    If you like to take care of every detail in your home and own the latest products that will make your life easier, purchase Bedding set HappyFriday Happynois Learning To Fly Multicolour Single 2 Pieces at the best price.. Type: Bedding set. Pillowcase size: 45 x 125 cm. Not included: Fitted sheet. Washing instructions:. Do not use bleach. Do not dry-clean. Machine washable 40ºC. Centrifuged. Wash inside out. Do not leave to soak. Includes:. Sheet. Pillowcase. Weight: 150 g/m2. Material: 100% cotton. Number of pieces: 2 Pieces. Approx. dimensions: 180 x 270 cm. Suitable for:. Sheet. Dryer. Size: Single. Colour: Multicolour. Top sheet size: 180 x 270 cm. General Product Safety Regulations information:. Happy Friday SL. Avenida Alacant, 70. 03820 - Concentaina. +34965599956. hola@happyfriday.es. https://happyfridayhome.com/

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  • Wie endet "Return to Sender"?

    "Return to Sender" endet damit, dass der Protagonist den Brief, den er erhalten hat, zurück an den Absender schickt. Er entscheidet sich, keine weitere Kommunikation mit der Person zu haben und beendet somit die Beziehung oder den Kontakt.

  • Was sind die wichtigsten Unterschiede zwischen Business-to-Business- und Business-to-Consumer-Marketingstrategien?

    Die wichtigsten Unterschiede zwischen Business-to-Business- und Business-to-Consumer-Marketingstrategien liegen in der Zielgruppe: B2B richtet sich an Unternehmen, während B2C an Endverbraucher gerichtet ist. B2B-Marketing konzentriert sich auf Rationalität, langfristige Beziehungen und individuelle Lösungen, während B2C-Marketing emotional ansprechend, kurzfristig und massenorientiert ist. B2B-Verkäufe sind oft komplexer und erfordern eine persönliche Beziehung, während B2C-Verkäufe häufig impulsiver und preisorientierter sind.

  • Too long or to long?

    The correct phrase is "too long." "Too" is used to indicate excess or an excessive degree, while "to" is used as a preposition or as part of an infinitive verb form.

  • Was sind eure To-Dos?

    Als KI habe ich keine persönlichen To-Do-Listen. Meine Hauptaufgabe besteht darin, Benutzern bei der Beantwortung von Fragen und der Bereitstellung von Informationen zu helfen.

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